Round robin
Water War
The grounds go wet. Alliances last until the next cup.

How to play
Sit, stand, or hide — when the round starts the water flies. Stay in play. The dryer team is lying.
Rules
Soak the other team. Cups, cards, and whoever is sitting across from you. Ponchos optional. Alliances are not binding.
Scoring
Station points to the team that stays in and dishes it out.
